3.
有一种打积木的游戏,装置如图所示,四块完全相同的积木B、C、D和E叠放在靶位上,宽度均为
![](https://math.21cnjy.com/MathMLToImage?mml=%3Cmath+xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F1998%2FMath%2FMathML%22%3E%3Cmrow%3E%3Cmi%3Ed%3C%2Fmi%3E%3Cmo%3E%3D%3C%2Fmo%3E%3Cmn%3E10%3C%2Fmn%3E%3Cmtext%3Ecm%3C%2Fmtext%3E%3C%2Fmrow%3E%3C%2Fmath%3E)
, 积木C、D和E夹在固定的两光滑薄板间,小球A(可视为质点)用长为
![](https://math.21cnjy.com/MathMLToImage?mml=%3Cmath+xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F1998%2FMath%2FMathML%22%3E%3Cmrow%3E%3Cmi%3EL%3C%2Fmi%3E%3Cmo%3E%3D%3C%2Fmo%3E%3Cmn%3E0.45%3C%2Fmn%3E%3Cmtext%3Em%3C%2Fmtext%3E%3C%2Fmrow%3E%3C%2Fmath%3E)
、且不可伸长的轻绳悬挂于O点。游戏时,球A拉至与O点等高的P点(保持绳绷直)由静止释放,球A运动到最低点时与积木B发生的碰撞为弹性碰撞且瞬间完成,积木B滑行一段距离后停下。已知球A和每块积木的质量均为
![](https://math.21cnjy.com/MathMLToImage?mml=%3Cmath+xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F1998%2FMath%2FMathML%22%3E%3Cmrow%3E%3Cmi%3Em%3C%2Fmi%3E%3Cmo%3E%3D%3C%2Fmo%3E%3Cmn%3E0.05%3C%2Fmn%3E%3Cmtext%3Ekg%3C%2Fmtext%3E%3C%2Fmrow%3E%3C%2Fmath%3E)
, 各积木间、积木与水平面间的动摩擦因数均为
![](https://math.21cnjy.com/MathMLToImage?mml=%3Cmath+xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F1998%2FMath%2FMathML%22%3E%3Cmrow%3E%3Cmi%3E%CE%BC%3C%2Fmi%3E%3Cmo%3E%3D%3C%2Fmo%3E%3Cmn%3E0.2%3C%2Fmn%3E%3C%2Fmrow%3E%3C%2Fmath%3E)
, 重力加速度大小为
![](https://math.21cnjy.com/MathMLToImage?mml=%3Cmath+xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F1998%2FMath%2FMathML%22%3E%3Cmrow%3E%3Cmi%3Eg%3C%2Fmi%3E%3Cmo%3E%3D%3C%2Fmo%3E%3Cmn%3E10%3C%2Fmn%3E%3Cmsup%3E%3Cmrow%3E%3Cmtext%3Em%2Fs%3C%2Fmtext%3E%3C%2Fmrow%3E%3Cmn%3E2%3C%2Fmn%3E%3C%2Fmsup%3E%3C%2Fmrow%3E%3C%2Fmath%3E)
, 空气阻力不计,求:
(1)球A下落到最低点与积木B碰撞前瞬间细绳上的张力大小;
(2)积木B向前滑行的距离s;
(3)将球A再次拉起至P点无初速释放,球A与积木C发生弹性碰撞且瞬间完成,积木C沿积木B的轨迹前进,与静止的积木B发生碰撞(时间极短)并粘合在一起向前滑动,求碰后积木CB一起滑动的距离x。