No business would welcome being compared to gambling(赌博). Yet that is what is happening to makers of video games. For years parents have complained that their children are "addicted" to their video games and smartphones. Today, however, even more doctors are using the term. On January 1 this year, "gaming disorder"—in which games are played uncontrollably, despite causing harm—gained recognition from the World Health Organization (WHO).
Are games really addictive? Psychologists have different opinions. Those who don't think so say that this is just another moral panic. Similar warnings have been given about television, rock'n'roll, jazz, comic books, novels and even crossword puzzles, but it turns out that they are not as harmful as expected.
However, supporters argue that games developers have the motivation and the means to design their products to make them extremely attractive. For one thing, the business-model has changed. In the old days games were bought once and for all. But these days, games are free and money is earned from purchases of in-game goods, which ties playtime directly to revenue (收益). For another, games-makers combine psychological theory and data, which helps them maximize the playtime. Smartphones and modern video game machines use their permanent Internet connections to send gameplay data back to developers. In this way products are constantly adjusted to encourage players' spending. The biggest spenders are known as "whales", a term that originated in casinos(赌场).
The gaming industry should realize that, in the real world, it has a problem, and that problem is growing. Now that gaming addiction comes with an official WHO recognition, diagnoses will become more common. Anyway, being put together with gambling in the public mind, whether it is fairly or not, will not do the industry any good.